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- PSX IMAGE TOOLS
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- STRUCTURe
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- struct@netcom.com
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- EXCLUSIVE DISTRIBUTION
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- BAM BAM on the NET
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- http://www.universal.com/users/~magic/sonypsx.htm
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-
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- NOTICE: Unautorized duplication of any part of a product which you do NOT
- own is in violation of copyright laws. This software is designed for
- persons who own PSX games to explore their contents. It is NOT intended to
- facilitate any illegal activity. It is illegal for any persons using this
- software to make duplicates of any content on a PSX disc. It is illegal
- for any person to distribute files converted by this software.
-
-
- SON OF NOTICE: This software is released as freeware. It may be freely
- distributed as long as it remains unchanged and this document file is
- included.
-
-
-
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- ((( - - - - - )))
-
- THE
- TOOLS
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- The two programs included with this archive convert PSX 'TIM' image
- files into either Targa or Windows Bumpmap files (Amiga owners: if you can't
- load either of these formats get the datatypes from Aminet.) Both of these
- formats are uncompressed so they take up a lot of space. If you plan on
- keeping them around you may want to load them up in some other program and
- save them off as something else to save space. Both programs have the
- following same syntax:
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- TIM2XXX Source_file Destination_file
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- If you type the command alone it will echo back its syntax.
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- TIM2TGA
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- TIM2TGA will convert 15/16-bit and 24-bit PSX TIM files into Targa
- files. With 15/16-bit images the semi-transparency bit is preserved.
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- NOTE: I look through all my discs and couldn't find a 24-bit TIM file, so
- if anyone finds one please let me know if the conversion works. I suspect
- that the color channels will be switched around, so if anyone finds one
- please e-mail it to me! (Or let me know if it works correctly :)
-
- You can find examples of these sorts of TIM files on the games Twisted
- Metal, MotorToon 1 & 2, Destruction Derby plus I'm sure scores of other
- titles. ( I gotta get more games ;)
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- TIM2BMP
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- TIM2BMP will convert 4-bit and 8-bit PSX TIM files to Windows Bitmap
- (BMP) format version 3. Unfortunatly, semi-transparency bits are lost.
-
- NOTE: Many of these images have palettes with them that are not the same
- ones used when displayed. The data is all there though...
-
- NOTE: I've noticed that some of the files are segmented into blocks. This
- will cause half of the image to appear at the top and the other half at the
- bottom... just cut and paste it in Photoshop or ImageFX or similar.
-
- NOTE: Sometimes garbage will appear at one or more of the edges of the
- screen. This is data that is masked off when it's displayed on the PSX...
- sometimes it can be interesting to see what's there- and other times it
- looks like a bunch of crap on the edge screen.
-
- Samples of these types of TIMs can be found on Destruction Derby, Chess
- Master (but they look like CRAP!), Twisted Metal, Blockidsm etc...
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- WHAT'S NEXT YOU ASK?
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-
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- Next will most likely be either a RAW 16/24-bit image data to Targa
- converter, or a PSX VH/VB to WAV audio file converter. It depends on how
- much time I have... enjoy :)
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- This software was created on an Amiga 3000 with SAS/C++ v 6.51. It was
- translated and compiled on the PC with Borland C++ v5.0.
-